I've left this wiki almost a week or two ago and it still looks the same. I don't even see discussions and that makes me kinda sad u know.
What's on your mind?
How are you guys feeling today? Express your feelings in the reply section.
Credits to @Dogle24 for helping me complete the list.
Freddy Fazbear: He will gradually approach your office through the left hall, with his approach being sped up by heat and noise. When he is not on the monitors, this could mean either he is at the blind spot or he isn't attacking. This can be confirmed by his music box. When you hear it playing, close the left door or else Freddy will kill you.
Bonnie: When Foxy retreats further into Pirate's Cove, Bonnie will show himself, agitated. (Activity between the two is visible via a figurine on your desk). Bonnie will soon leave Pirate's Cove and immediately appear in front of the left doorway. Close the door to send him back to Pirate's Cove.
Chica: Chica sits in the kitchen, listening to music with the Marionette. However, unlike the Puppet who only cares IF the music box is on, Chica will get tired of the selection playing. When you hear pots and pans banging, this means she is tired of the current music. However, do not change the current selection of she doesn't make noise. If demands have been failed to be met, she will appear in your doorway. The door can stop her, but she will not leave until either the music box is changed or it is back the way it was before. The Global Music Box can soothe her as well, and it automatically changes after each song.
Foxy: Foxy functions the same way as Bonnie. However, unlike Bonnie, if Foxy leaves Pirate's Cove, there is no way he will return. When you aren't looking, he will sneak a piece of himself through a hidden trapdoor (how the animatronics who seem to appear in your office get in, like Toy Bonnie, Toy Chica, etc... The trapdoor feature is interactive and actually canon). When all of his pieces are in the office, he will finally jumpscare you.
Golden Freddy: Sometimes, his poster will appear on the cameras. Either switch a camera or take down the monitor or else it will result in his jumpscare, killing you.
Toy Freddy: Toy Freddy plays his game, Five Nights at Mr. Hugs, in Parts and Service. However, he isn't very good at it. If he loses, he will blame you. So instead of helping him, buy him a bottle of Mountain Dew (five FazCoins) at the Prize Counter when he appears in the Left Hall. Otherwise, he will break down your doors and jumpscare you. After you buy his beverage, he won’t bother you for the rest of the night.
Toy Bonnie: Toy Bonnie sneaks in your office through a hidden trapdoor on your right. When he does, put on your Freddy Fazbear disguise mask to trick him.
Toy Chica: Toy Chica sneaks in your office through a hidden trapdoor on your left. She attacks more often than Toy Bonnie. Use the Freddy Fazbear mask to fool her and make her go away.
Mangle: She will approach your office through the vent system in front of you on the top wall. However, if you close the door on her, she will not leave. Only the snare is able to stop her. When she gets in the office, she will hang on your ceiling and make an audio disturbance. After a few seconds, there is a 50/50 chance she will jumpscare you or retreat back into the vents, leaving you to the mercy of sound sensetive opponents.
Balloon Boy: He sneaks in through the vent on your right. Close the door on him or else he will come into your office and disable your lights and cameras for a short time before leaving.
JJ: She functions the same as Balloon Boy, only the systems she will disable are the doors and your mask.
Withered Freddy: He approaches from the right hall. His behavior is similar to his repaired counterpart, only when his music box plays, he can be either fooled by the Freddy mask or shut out by the door. Put the mask on immediately when you hear music and take it off when it is gone.
Withered Bonnie: He sneaks into your office through a trapdoor in front of your desk. Unlike the toys, he isn't easily fooled and will give you little time to put on the mask.
Withered Chica: She will approach your office through the top vent system. She takes the exact same path every time, which makes it easy to block her with the snare. Even then, the door can stop her, and even THEN, she can get stuck while trying to get out the opening, trapping every animatronic in the vent behind her with the exception of Mangle and Nightmare Mangle. However, Withered Chica can get unstuck.
Withered Foxy: If you do not check Funtime Cove frequently, Withered Foxy will gradually leave and make his way to the office through the right hall. The door cannot always stop him and it only has a 50/50 chance of doing so. Withered Foxy is still too smart to be fooled by the mask, but the flashlight can harm his eyes and send him back to Funtime Cove.
Withered Golden Freddy: When he teleports into your office, either put on the Freddy mask or pull up the monitors and not care about him. Both methods will send him away.
Marionette: She sits in the Kitchen, listening to music. If the music box is not rewind often, however, she will approach your office and kill you. NOTHING can stop her and when she is out of the kitchen, nothing you can do will stop her. But when she is still dormant, a method of calming her down is the Global Music Box.
Shadow Freddy: Frequently, he will appear on your monitor no matter which system you are monitoring. When he does, switch systems/cameras or disable it completely. If not, he will darken the monitor for a period of time.
Shadow Bonnie: Shadow Bonnie will appear in your office and darken it except for the glow of his eyes. Use the flashlight on him to send him away as well as the cloud of darkness.
Springtrap: He will approach through the top vent system. The snares cannot stop him, but when he reaches the opening, you can see his face, overlooking you, preparing to attack. Close the door to send him away.
Phantom Freddy: When he begins appearing in the office, put the Freddy mask on to prevent his jumpscare, distracting you from other opponents.
Phantom Chica: She will appear in your office. Use the AC or fan to blow her away, or else she will jumpscare you and disable the vent locks for a short period of time.
Phantom Foxy: He is still prone to the flashlight. Shine it on him or else he will jumpscare you and disable your mask for a time.
Phantom BB: If you see him on cameras, quickly change the camera viewing or else he will jumpscare you and begin draining your power at a higher rate.
Phantom Mangle: If you see her on cameras, switch the viewing to prevent her appearing in the office and creating an audio disturbance.
Phantom Puppet: Phantom Puppet will wander the cameras. If your cursor lingers over him too long, he will break your monitors for a short time.
Nightmare Freddy: He will sneak in through a trapdoor under your desk. The more of his face you can see, the more Freddlings will appear in your office. Shine your flashlight on the mini Freddy’s to send them and Nightmare Freddy away.
Nightmare Bonnie: He will appear in the left hallway on cameras, demanding a plush toy of his image (20 FazCoins). Buy it or else he will jumpscare you. The door cannot stop him, but he will only try to break in once a night.
Nightmare Chica: She will sneak into the office through a trapdoor behind you. She will try to bite down on your head and eat you. However, she hates the cold. Turn on the fan or AC to send her away.
Nightmare Foxy: Nightmare Foxy will appear in the right hall on cameras, demanding a Plush Toy of his image (20 FazCoins). Buy the Foxy plush or else he will jumpscare you, ending the game. The door won’t halt his approach, but luckily, he only attacks once a night.
Jack-O-Bonnie: The warmer it is in the building, the more often he will approach on the cameras in the left hall. When he is in the blind spot, close the door to send him away. However, he can still get in if the temperature is 100 degrees or more.
Jack-O-Chica: She functions the same as Jack-O-Bonnie, only she approaches from the right hall.
Nightmare Mangle: Nightmare Mangle will approach your office through the vent system overlooking you (top vent). Like Mangle, she will never leave if she reaches the doorway, and can only be stopped by the snare. Unlike Mangle, Nightmare Mangle can break through the vent door. When she gets in the office, she will make static/radio and Morse Code sounds to signify this (her normal lines in UCN when she kills you). Then, she will kill you. This is a 100% chance when she gets the opportunity.
Nightmare Balloon Boy: Sometimes, the gameplay will pause and you will be led to a screen of you peaking into the left hall from the office. You will play the ‘Fun with Balloon Boy’ minigame with him. If Nightmare BB makes it past the X, he will jumpscare you, resulting in a game over.
Plushtrap: He will function the same as Nightmare Balloon Boy, only it is in the Right Hall.
Nightmare Fredbear: He is invisible on the cameras. You will only know if he is outside the Left Door when you see his red eyes and hear laughter. Close the door and send him back to the darkness.
Nightmare: Nightmare is invisible on the cameras. He can only be seen by his red eyes in the right doorway and heard by his laughter. Close the door on him to send him back to the darkness.
Nightmarrione: He will slowly teleport in the office. Don’t focus your cursor on him for too long. If you do, he will fully materialize and jumpscare you.
Circus Baby: She will appear in either hallways, demanding a Plush Toy. Fortunately, it is only ten coins. However, there is a catch- she will also seek an ice cream cone, which costs five coins. Buy the ice cream and the toy or else she will kill you. The doors can’t stop her, but she only attacks once a night.
Funtime Freddy: He will hide in the Storage Closet directly across the Left Door. When he shouts, “Hey Bon-Bon! Go get him!”, then close the left door to prevent his hand puppet from jumpscaring you. When he says, “Hey Bon-Bon! Let’s go give him a surprise!”, close both doors. Both will try to jumpscare you.
Funtime Foxy: On the hours, he will prepare a show. Check the Funtime Cove camera between five and three seconds before the show starts, or go at the exact time. The show will be delayed to another hour. If not, he will instantly run through the Right Hall and lunge into the office to jumpscare you.
Ballora: She will approach through either hall. If you hear music, listen and close the door from which she is coming from. She is also visible on cameras.
Bonnet: Bonnet will come into your office through a trapdoor and move across your desk. If you do not click her nose, she will kill you. If you do click the nose, she will go away back into the trapdoors.
Bidybab: She approaches through the vent system. Use the snare or the door to stop her.
Electrobab: The Electrobab will approach from the side vent. If you let her in, she will drain your power at a high rate and disable everything. Fortunately, you do not have to wait for her to go away. Use a controlled shock to stop her.
Minireenas: They will block your vision and try to kill you by squeezing you. Use the controlled shock to deactivate them and send them away.
Yenndo: He will sit in Parts and Service, but if at a random time your monitor is active and a door is open, he will appear in front of your desk. Put the Freddy mask on to ward him away.
Ennard: He will approach through the vent system. The snares are unable to stop him and he can barely be tracked on the radar. If you hear squeaking metal, this means he is at the vent opening. Close the door to send him away.
Old Man Consequences: Beat his fish minigame or he will lock your cameras for a short time.
Trash and the Gang: Literally appear to make noises to annoy you.
Helpy: He will appear in your office via trapdoor beneath top vent opening. When he appears, click on him before he blows an air horn, annoying the sound-sensitive opponents.
Happy Frog: She makes your way toward the office through the duct system. She is always tricked by the audio lure system, but is immune to the heater.
Mr. Hippo: He approaches your office through the duct system. The Heater can push him back, but he only has a 50% chance of falling for the Audio Lure.
Pigpatch: He approaches the office through the Air Duct system. The Heater or Audio Lure can stop him.
Nedd Bear: He approaches the office through the Air Duct system. The Heater or Audio Lure can stop him.
Orville Elephant: He approaches the office through the Air Ducts. The Heater can work on him, but since he is more intelligent, the Audio Lure only has a 10% chance of working on him.
Rockstar Freddy: Rockstar Freddy sits in your Office. Occasionally, he will activate and demand five coins. However, unlike the other money-consuming animatronics, there is a way to stop him. Use the heater to cause him to malfunction.
Rockstar Bonnie: Rockstar Bonnie will lose his guitar and go to your office through a trapdoor, demanding his guitar. If you do not find it on the cameras and point it out to him, he will kill you.
Rockstar Chica: She will approach from one of the hallways and stand in front of the doors on cameras. The doors can stop her, but she will not attempt to leave. Use the wet floor sign to send her away.
Rockstar Foxy: He will send his parrot through a trapdoor to fly in front of you. If you catch the parrot, Rockstar Foxy will come out from a trapdoor to either offer you help, or if he is activated, kill you.
El Chip: Sometimes, when you are on the monitors, gameplay will pause for an ad for El Chip’s new restaurant. If you don’t wait until the five second countdown to skip the ad, he will hop in from a trapdoor and kill you.
Music Man: He resides in the office while sitting behind you. If the noise gets too loud, he will bang his cymbals as a warning for you to stop. If you don’t, he will bang his cymbals faster and faster, eventually leading to a jumpscare and a game over.
Funtime Chica: She will try to distract you and use a swirl effect to distort your vision, while showing pictures of you. There is no way to stop her.
Molten Freddy: He travels through the vent system, but can avoid the snare. When he approaches the opening, you will hear his laughter. Close the door to block his path in.
Scrap Baby: She will climb out of a trapdoor and sit in front of you while the monitor is up. For the rest of the game, you will have to disable her over and over with controlled shocks, otherwise, she will kill you.
Lefty: Lefty resides in the Storage Closet. Keep the noise and heat down, or else he will appear in the Left Hallway and demand you to stop. The door won’t stop him. Another method of calming him down would be the Global Music Box.
Afton: He attacks only one time from the right vent. When you hear crashing metal and lights flickering, close the right vent.
Phone Guy: When he tries to call you, recline the calls. Otherwise, his voice will cause noise through the Pizzeria and upset sound-sensitive animatronics.
FrankenFreddy: He will appear in the office at random times the left door is open. Quickly put your Freddy mask on to send him out.
Grim Foxy: Grim Foxy will appear outside the right doorway on the cameras. When he does, turn on the AC to scare him off.
Glitchtrap: When you see him on the monitor, as soon as you take it down or move on to another camera, he will teleport into your office. Put the mask on to ward him off.
Glamrock Freddy: He will sit in your office with no desire to kill you. However, he will be hacked into to attack you. Before he succumbs to the foreign control, use the heater to stop them.
Glamrock Chica: She will be spotted on the right cameras, demanding a pizza. Go to the Kitchen and make a pizza. When you finish, you will hear munching sounds, signifying Glamrock Chica is gone. She only attacks once a night.
Montgomery Gator: He will come in the office through a trapdoor. To prevent his jumpscare, turn on the music box.
Roxanne Wolf: When she comes into the office through a trapdoor, shine a light on her to send her out of the office.
Shattered Glamrock Chica: When it is too loud, you will hear the buzzes and beeps of her broken voice box. Turn the noise down or else she will come in your office through a trapdoor when your monitor is up, leading to a game over.
Shattered Monty: He will approach through the top vent. The snares will not stop his approach, so when you hear his growls and snarls, close the vent door to send him away.
Shattered Roxy: Shattered Roxy will approach from one of the hallways. You can see her on the cameras and listen for her footsteps. Close the correct door before she gets in.
Music Man wind up toy: It will attack from the right vent. When you hear small, metallic footsteps, close the right vent door.
STAFF Bot: The Bot will appear in your office through a trapdoor. Before it shines it’s flashlight on you, use a controlled shock to disable it. If not, he will alert some of the Glamrocks to your location.
Vanny: Vanny’s glitching effect will be heard and visible from a certain doorway. Unlike most others, she is invisible on the cameras. So when the effect takes place, shut the door to send her away.
Burntrap: Burntrap will come in your office through a trapdoor. Use the heater to send him away.
Endo 01: It will randomly appear in your office through a trapdoor and start to make static noises, the louder the static is, the higher the chance is of it killing you. To prevent it from doing anything, either from killing you or upsetting sound-sensitive animatronics, simply give it 1 coin and it’ll leave you be for the rest of the night.
Endo 02: Like its other Endo friend, it will randomly appear in your office through a trapdoor, but unlike said Endo friend, it will not make static noise, instead it will attempt to steal your Freddy mask for itself to wear as a head. To stop it from committing mask theft, simply give it a controlled shock or two the moment you hear a metal clanging, which indicates its arrival.
Redbear: Like other ominous teleporting bears, Redbear will randomly appear in your office, simply give him a controlled shock before the 3 second reaction time is up and he’ll disappear until the next hour.
White Rabbit: An anthesis to Shadow Bonnie, White Rabbit will occasionally be summoned upon using your flashlight and will cause the office to be blinded in white light with only his pitch black eyes and mouth visible, to stop this, just turn off your flashlight and he will fade away and the white light will disappear. On a positive note, White Rabbit’s white light also deactivates any light-sensitive animatronics that tried to attack during his own attack for an entire hour, including N. Balloon Boy and Plushtrap.
Tangle: Unlike their fellow mangled malformed companions, Tangle will approach you through the Air Duct system. Nothing will stop them from entering your office however, so instead you must wait until their head peers down from either exit hole and flash your light at them to make them retreat. If you do not do this in time, then Tangle will kill you instantly.
Chipper’s Revenge: This angry beaver will slowly approach you from either hallway, but cannot be detected on the cameras, as his presence deactivates them until he’s gone. In order to stop him from ending your run, you must listen for the door he is coming from via his loud metallic stomping and wait until you see two red eyes staring at you from the doorway before closing the door he is at.
Security Puppet: Much like Glamrock Freddy, Security Puppet will not harm you in any manner, instead, they will assist you for a short amount of time if you give them 3 coins, acting like a second player who will deal with certain threats if you’re busy dealing with another. However, the downside to this is that while in use, they will cause the power to drain slightly faster than before, especially if they help by closing a door or using the controlled shock system, so only awaken Security Puppet for assistance when you absolutely need it.
The higher their AI is set to, the less chances you’ll have of them appearing in their box in the office.
DeeDee: The higher her AI is set to, the higher the chances are of her randomly appearing during the night and summoning a single additional character from her own roster to make your night even more difficult. If her AI is set to 20, then not only will her roster icon change to XOR (Shadow DeeDee), but XOR will also have a small chance of replacing DeeDee and will glitch out as she summons all 10 characters from the DeeDee Roster once she appears. If Dee-Dee is off, she will sometimes appear randomly regardless.
DeeDee Roster Ideas:
Phone Dude: He is basically the same as Phone Guy, but less helpful, has a shorter reaction time to recline the call and talks for way longer than Phone Guy does. Seriously, you do NOT want him to bother you.
Xangle: A more difficult version of Tangle’s mechanic, he will approach through the Air Duct system ALOT faster and more rapidly than Tangle does and will require you to also put on your Freddy mask after using the flashlight on her before he retreats.
Animdude: A God among the rest, upon being summoned Animdude will appear in your office demanding 10 coins in order to fix his PC, if you do not meet his demands within the minute’s time that he gives you, then he will punch you and therefore crash the game altogether. Seriously, do not anger this one. His presence alone prevents everyone else except for Golden Freddy and Withered Golden Freddy from attacking you until he is either dealt with or crashes the game on you.
Adventure Fredbear: He will periodically appear on the left side of your desk simply to greet you, but will slowly begin to glitch out and experience a dangerously aggressive malfunction that will cause him to kill you, to stop this, simply boop his nose to fix this problem and he will thank you by giving you 3 coins before disappearing for the rest of the night.
Adventure Springbonnie: She will periodically appear on the right side of your desk just to relax, but will, much like Adv. Fredbear, begin to glitch out and experience a dangerously aggressive malfunction that will cause him to kill you, to stop this, simply poke her ears to fix this problem and she will thank you by offering a 10% boost to your office’s power before disappearing for the rest of the night.
Lolbit: She will appear with her iconic logo and face on one of your cameras and then will slowly do the same to every other camera, in an attempt to crash your monitor for the rest of the night, this is indicated by her real body being in your office laughing at you in his glitchy voice, in order to stop him, give her a controlled shock to fix your monitor and remove his presence until the next hour. If you fail to do this before your monitor crashes, she will then kill you after awhile of laughing.
Plushbabies: They will come from the Prize Corner and slowly make their way to you from both hallways, just close the doors before they can get inside, or else they’ll become a nuisance by doing things like covering your view, disabling one of the systems for a few seconds or just making noise to upset the sound-sensitive animatronics.
Glamrock Bonnie: He will idly lay down in your office deactivated and broken, if he starts to twitch and freak out, which will alert sound-sensitive animatronics slowly but surely, you will then be tasked with collecting a random missing piece of his by looking through the cameras until you find it in order to put him back to sleep, if you end up doing this process multiple times until he is completely fixed, he will then thank you by lowering the Glamrocks and the Shattereds AIs by 5 notches and then leave you alone for the rest of the night.
DJ Music Man: When he is summoned, you will faintly hear intense techno music playing in the background, but the lower the temperature is, the louder the music will become, upsetting sound-sensitive animatronics in the process, if the music reaches peek loudness until it’s in the foreground, then you will die, as a giant gloved hand will break through one of the doorways (and break the door in question if it’s closed) and crush you in its grip before you’re met with the DJ’s face and then get a game over. In order to save yourself, just keep the temperature at a relatively warm degrees.
The Blob: The head of a burnt Funtime Freddy with a mass of charred wires as its neck will traverse through the top vent system to get to your office, the snares won’t work and if they’re used, they’ll just break through the snares, disabling them for the rest of the night, the vent door won’t work either because they’ll just wait until the vent door is open to continue their journey to you, so instead you must wait until the burnt Funtime Freddy head arrives in your office to wear the Freddy mask in order to get rid of them for the rest of the night.
If you fail to do so in the short time that you have, the burnt Funtime Freddy head will bite down on you and force you through the vent until you’re met face-to-face with the full thing, before being killed instantly.
The Secret Roster (summoned by doing a certain thing, but only has a rare 10% of actually happening):
Springbonnie: If you let yourself die to Springtrap 5 times on any mode that has him in it, then on a very rare occasion, instead of Springtrap attacking you next round, he’ll instead be replaced by the ominous Springbonnie, who’s face is almost completely hidden under darkness, except for his green eyes. He works in almost the exact same manner as Springtrap, except for the fact that he’ll randomly appear in the vent looking down at you instantly instead of traversing through the top vent system, in a similar manner to how other teleporting animatronics work. If he kills you, then he’ll crash the game shortly after.
Fredbear: If you death coin either Golden Freddy or Withered Golden Freddy at any point in the All-20 mode, then on a very rare occasion, in their place will be the original Fredbear (who looks similar to what a fixed version of Withered Golden Freddy would look like) from Fredbear’s Family Diner, only instead of his trademark ocean blue eyes, he’ll have two pitch black soulless eyes with tiny pinprick white pupils. Once he appears, nothing will stop him from killing you in the most brutal of ways, and once he kills you, he’ll crash the game.
22 Votes in Poll
22 Votes in Poll
38 Votes in Poll
Because I can.
The Daycare Attendant
DJ Music Man
Wind-Up Music Man
Mechanically modified, like always.
Monty's Gator Golf
The Famous Glamrock Beauty Salon
Parts & Service
Lucky Stars Gift Shop
Lost & Found
Monty is not hot, and this is coming from someone who likes Monty.
If glitch trap is william, what about burn trap. idk im confused.
I’ve listened to the scream and it kinda sounds like a kids scream. So if it is a kid’s scream then wouldn’t it make more sense for it to be the princess quests scream? (Just sayin)
Change a new home to the new big fat meanies
17 Votes in Poll
1983: William and Henry opens Fredbear Family Diner, Michael scares crying child/evan, BITE OF 83, FNAF 4, William destroys fredbear in rage and fredbear becomes Withered Golden Freddy, Charlie's death, Williams discovers Children's Soul=Immortality William makes circus baby, WIlliam opens sister loaction, elizabeth's death and william makes funtime freddy, ballora, funtime foxy, bon bon and yenndo
1985: Fnaf 2 Opening, Murder of 5 kids, Michael Works at fnaf 2 but then gets fire d after 1 night, OLD ANIMATRONICS ROTS AND BECOMES WITHERED, jeremy works at fnaf 2, BITE OF 87 (victim is jeremy he got bit mangle but he survived) and Jeremy Fired
1986: Michael works at fnaf 1, phone guy death at night 4 fnaf 1, michael fired after 6 nights, william goes to prison but escapes, william's spring locks, Williams sends michael to work at sister location, michael gets scooped, michael becomes rotten and then purple, michael throws up ennard and ennard kicks circus baby out
???: Michael has been living in the shadows for years
2033: Michael works at fazbear's fright,Michael found his father/spring trap, Fazbear's Fright burns to the ground, Spring Trap becomes Scrap Trap Michael makes his own pizzeria (THE FAKE PIZZERIA), Ennard and Funtime Freddy becomes molten freddy, circus baby tries to fix herself but becomes scrap baby and henry trap puppet in lefty, Henry burns fnaf 6 and Michael's death
???: Cassidy/Crying Child or Evan/Golden Freddy give williams endless nightmares in hell/ucn
???: Jeremy kills himself because of glitch trap, vanessa turn glitch trap back into his humanself, vanessa gets controlled by afton and becomes vanny, Scrap Trap becomes Burn Trap, Molten Freddy becomes The Blob, Gregory and glamrock freddy stops Burn Trap and The Blob/Molten Freddy drags him back to hell where he belongs
This has always been in fnaf which is just insanely weird because dont all of the animatronics have human souls that are all little kids? Sorry if this was random i just had to speak about it .
Will there be something like that?
Also that's a good point on expanding the wiki
Ty for sharing your thoughts